hmm, halving the text's bitmap before rendering and then 2x scaling it up DOES match the resolution i use for everything else, but it also kinda looks like complete dogshit ass
I tried to model the menus off the style of picture frame used in Victorian-era death photography, but I'm not sure how clearly that comes across at this pixel resolution.
remembering one of my favorite MTG interactions
me: "win condition"
them: "counterspell"
"also counterspell"
"force of will"
"also force of will"
"FUCK you, i concede"
blue vs blue matches are peak