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ArmA: Reforger ๐Ÿ”ž
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ArmA: Reforger ๐Ÿ”ž

Chilling, chatting and playing games with the plebs. We're here to have fun and make friends.

Started: 3 hours ago
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NoGood Radio
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NoGood Radio

NoGood Radio is a 24/7 pirate radio station running on scrap parts and broadcasting from a basement somewhere.

Started: 11 months ago
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if you want it to scale the size only on the clamped depth range do a pass to get the min/max depth and scale from that range instead of the full depth map
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Roo has a question The current maximum attenuation is: maxLinear = 2.0 maxQuadratic = 1.0 With knob 5 at maximum (1000), you get: linear = 2.0 quadratic = 1.0 To make it much more aggressive, I can increase these maximums. How extreme do you want to go? Option A: Moderate increase (10x more aggressive) maxLinear = 20.0 maxQuadratic = 10.0 Option B: Very aggressive (100x more aggressive) maxLinear = 200.0 maxQuadratic = 100.0 Option C: Extreme (1000x more aggressive) maxLinear = 2000.0 maxQuadratic = 1000.0 At extreme values, points very close to camera could be 100+ pixels, while points just 1-2 meters away could be 1-2 pixels. Which level would you like to try?
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or GL_POINT_DISTANCE_ATTENUATION like it said earlier, otherwise you have to render the points by depth each pass using a different point size
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I'm asking Kimi to put an exponential on the attenuation of size ... will this work? ...
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ScardustTV 24/7 โšก๏ธ
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ScardustTV 24/7 โšก๏ธ

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Started: 6 days ago
#prog#music#live shows#symphonic#metal#nostrmusic#internal:music
Live from FreeXom Studio ๐ŸŽ™๏ธ
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Live from FreeXom Studio ๐ŸŽ™๏ธ

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Okay so it works. Closer points are larger .... and whiter! I wasn't expecting that part. The problem is, I want to accentuate the difference in a small range. For example I want the dots on my nose bigger, and the dots for my ears smaller. I see the difference when I put my hand close to the kinect, but not much. I was hoping midi knob 5 would do this, but it seems to just make them all bigger.
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