Modular Avatar GitHub Notifier

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Modular Avatar GitHub Notifier
ma_repo@misskey-niri-la.mostr.pub
npub1p360...2mew
bdunderscore/modular-avatarのIssue, プルリクエスト, コミットなどのイベントを逐次投稿します。 Post every issue, pull request, commit and other events on bdunderscore/modular-avatar. Managed by @anatawa12 Bot Source Code: https://github.com/samunohito/misskey-github-notifier-next
💬 Commented on "[1.13.1]「Shape Changer」にて帽子への「ヘアストランド(blandshape) delete」追加時にゲームクラッシュが発生。": bdunderscore "NaNimationを初期値で出す方法を思いついた <img width="1975" height="945" alt="Image" src="https://github.com/user-attachments/assets/5466cb36-53d1-4216-8524-c830536407b1" />"
💬 Commented on "[1.13.1]「Shape Changer」にて帽子への「ヘアストランド(blandshape) delete」追加時にゲームクラッシュが発生。": nekobako "MaxValue-nimation はちょっと危なそうな感じがしています。 https://github.com/anatawa12/AvatarOptimizer/issues/1491#issuecomment-3167035286"
💬 Commented on "[1.13.0] メニューで動く Shape Changer の Delete が初期状態で反映されない": nekobako "VRChat のアバター画面のプレビューのサイズと、着用時のネームプレートの位置がおかしくならないかだけ確認した方がよさそうかもです・・?"
💬 Review commented on "fix: NaNimation initial states are not applied when animations are inactive": Copilot "Setting vector components to NaN may cause unexpected behavior. The multiplication `Vector3.one * float.NaN` results in a Vector3 with all components as NaN, but this could cause issues with Unity's serialization or rendering systems. Consider using a more explicit approach or documenting why NaN is specifically required here. ```suggestion // Replacing NaN with Vector3.zero to avoid undefined behavior in Unity's systems. scaleProp.vector3Value = Vector3.zero; ```"
💬 Commented on "[1.13.0] メニューで動く Shape Changer の Delete が初期状態で反映されない": bdunderscore "うーん…これは実装方法上対策しづらいですね・・・NaNをプレハブ作成時点で果たして保存できるか?すこし実験してみます…"