Josua Schmid

Josua Schmid's avatar
Josua Schmid
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Engineering software, brewing beer
Brewing day! - in my hand a #Brauzeugen “Roberto Blankoscheck” wheat beer (clove-type), Hoegaarden-like - pot 1: Bunker Brownie, straight after SIOS recipe - pot 2: iBock, after a recipe by Seebueb-Matthias, will go into an oak barrel
Dear Gabe I watched the HL and HL2 anniversary videos. You said you want to make immersive techwise difficult games: intelligent NPCs, havoc, big walk&drive levels, portals, VR. What’s left to do now? I’ve got a difficult idea for you: Adress the passing of time in a multiplayer game. - How could you have multiplayer bullet-time like in Max Payne - How could you support fast-forwarding in Patrizier II or Kerbal Space Program? There must be some useful ideas around like operational transformation or eventual consistency. Make the lag a game feature!