Brewing day!
- in my hand a #Brauzeugen “Roberto Blankoscheck” wheat beer (clove-type), Hoegaarden-like
- pot 1: Bunker Brownie, straight after SIOS recipe
- pot 2: iBock, after a recipe by Seebueb-Matthias, will go into an oak barrel
Dear Gabe
I watched the HL and HL2 anniversary videos. You said you want to make immersive techwise difficult games: intelligent NPCs, havoc, big walk&drive levels, portals, VR. What’s left to do now?
I’ve got a difficult idea for you:
Adress the passing of time in a multiplayer game.
- How could you have multiplayer bullet-time like in Max Payne
- How could you support fast-forwarding in Patrizier II or Kerbal Space Program?
There must be some useful ideas around like operational transformation or eventual consistency. Make the lag a game feature!