Site updated. New: - Feed page: View the latest mods and blogs (and social posts) of who you're following - Social posting: The ability to post 'short' posts - The 'Posts' tab in a user's profile now works, showcasing the latest social posts of the current user Changes: - Better search (shows more results with different keyword combos and number considerations) - Adjusted the design of categories - Adjusted iframe video embeds to resize to a 16:9 aspect ratio with full-width - Adjusted the visuals of loading elements Fixes: - User profile data properly shows correct data now - More cleanup of the games DB list, and new games added (for those who published mods under '(unlisted game)', edit your mod to add the correct game - Blog search results on /blog properly clear on revisiting the page It took longer than expected, but now you can see mods, blogs, & social posts of all the modders you follow (or other users, friends, family, or randoms if you choose to follow them). You, a creator or anyone else, can also post whatever you like, similar to any other social media platform, with the same censorship resistance the site provides everywhere else. Enjoy! On a side note: We'll be looking into having another failsafe step/system of uploaded images so that the chances of complete media censorship decrease. (This was posted using on DEG Mods ;3)
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Site updated. New: - Local caching of field data in mod and blog submission - Source view & Difference view modes in the rich text editor - Hidden posts, by either admin or user, now show a note about it when visiting the post - Mod downloads will show a notice note if the download link isn't a file / if it directs the user to another page - Mod posts without a malware scan report link will show a note informing the user of it (even if it's there, the user should still need to be cautious) Changes: - Report button now only appears if the user is logged in (to be further enhanced later down the line) Fixes: - Old mod posts can be editable again without issue, with an error shown if something is wrong for the user to fix - If a mod post (later blog post) gets stuck while publishing, a timer kicks in that'll lead to a 'try again' option that usually publishes the post correctly - Tip/Zap buttons will only appear if the author has an LN address in their profile (shouldn't have been visible) - Posts marked as 'repost' will have that tag shown in the mod card in the landing page's "Latest Mods" section (it didn't appear before)
Another example of why DEG Mods will be on multiple different protocols/solutions (Tor, Nomen, Nostr nsite, etc) not just ICANN / their registrars. image