Don't freak out, but Nintendo is killing off Animal Crossing: Pocket Camp https://o.aolcdn.com/images/dims?image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2024-08%2F640aa880-60b2-11ef-bd0f-260a2dc1a43a&resize=1400%2C765&client=19f2b5e49a271b2bde77&signature=f2eb7e82125ad9dcf071e465ddb4144f95406622 Animal Crossing: Pocket Camp will cease to exist on November 28, but players' saves should be getting a new home. Since its global launch in 2017, Pocket Camp has offered the core Animal Crossing experience on smartphones, including limited time special events. Sales of Leaf Tickets, the in-game currency for speeding up access to camp accessories, will stop on November 27. The company is also ending its subscription plans for the Pocket Camp Club, which provides additional in-game cosmetics each month. New plans will not be accepted after October 28 and existing subscriptions will not renew after that date. But all is not lost for those of us who have invested a lot of hours into building pint-sized communities. Nintendo cushioned the blow with the news that a new app is in the works where existing players can continue their save files. The new take on the game will be a paid purchase with no in-app purchases, as opposed to Pocket Camp's freemium approach. The team promised more information on the new app this October. This article originally appeared on Engadget at
Snap is reportedly working on a new pair of augmented reality Spectacles https://o.aolcdn.com/images/dims?image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2021-05%2F365be5b0-b995-11eb-b6bd-700dfe16a7d5&resize=1400%2C782&client=19f2b5e49a271b2bde77&signature=859d83a5dada6f155ce32b02781f0058863b6cb8 Snap is getting ready to show off a new pair of augmented reality glasses, according to a new report in The Verge. The glasses would be the fifth-generation of Spectacles, and the second pair to have augmented reality capabilities. CEO Evan Spiegel will reportedly unveil the glasses at the company’s upcoming Partner Summit event on September 17. The company last introduced a pair of AR glasses in 2021. The glasses were only ever made available to a small handful of creators and developers, who came up with some interesting experiments that combined Snapchat’s lenses with the AR displays. But, as I noted in my hands-on with AR-enabled Spectacles that year, the device was still pretty limited. It had an extremely narrow field of view and only a 30-minute battery life. The glasses were also much bulkier and boxier compared to earlier generations of Spectacles that looked more like regular sunglasses. Snapchat's fourth-generation Spectacles that had AR displays. Karissa Bell for Engadget Now, it sounds like Snap has made some improvements to the underlying tech. The Verge reports that the latest glasses will have a wider field of view and better battery life. However, it seems the Spectacles are still being positioned as more of a developer device than something any Snapchat user will be able to buy. Each pair reportedly costs “thousands of dollars to build” and Snap is planning on making “fewer than 10,000” of them. Still, it suggests that Snap hasn’t entirely given up on its hardware ambitions. Its last new product was the $250 Pixy selfie drone, which it abandoned just four months after launch in 2022. The company recalled the device earlier this year after a reported battery fire. This article originally appeared on Engadget at
How The Crush House turns procedural generation into social manipulation https://o.aolcdn.com/images/dims?image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2024-08%2Fb064d0e0-6097-11ef-8f37-45e791807720&resize=1400%2C787&client=19f2b5e49a271b2bde77&signature=7f2462828818806b49ff4b9679ffc4d0c395e267 This is a story about serendipity and probability. Nicole He met Arnaud De Bock while waiting in line for the bathroom at a GDC developer party in 2019. She was giving a talk on voice technology in art and games based on her work as a creative technologist, her portfolio filled with interactive projects like the True Love Tinder Robot, Garden Friends, ENHANCE.COMPUTER and Soylent Dick. De Bock was working on the Reigns series and Card Shark for Nerial, and finishing up Pikuniku on the side. Technically, He wasn’t invited to this particular party, but Ape Out co-creator Maxi Boch snuck her in. “There in the bathroom line, I met Arnaud,” He told Engadget. “We started chatting, and we were sort of mutual fans of each other's work, and we talked about potentially collaborating on something. A few months later, we were trying to work on this other idea that he had with his collaborator Rémi [Forcadell] from Pikuniku. That idea never really worked out into anything. But at the same time, Arnaud and I were both obsessed with this reality show called Terrace House.” Devolver Digital Terrace House was a Japanese reality series that aired from 2012 to 2020, featuring a rotating cast of six strangers, mainly young professionals, as they lived together for months at a time. Episodes followed the participants as they navigated work and relationships, and the entire thing had a soothing, quiet kind of vibe, even during explosive arguments about eating someone else’s steak. Though cast members often ended up dating each other, you could call Terrace House very demure and very mindful — especially in comparison to Western reality shows like Love Island or Too Hot to Handle, which are built around the themes of bikinis, lust, betrayal and neon-lit product placement. Inspired by Terrace House and 1990s reality shows like The Real World and Room Raiders, He and De Bock started creating a game called The Crush House. Nerial jumped on board: The studio was finishing up Card Shark and co-founder Francois Alliot saw this reality TV project as an opportunity for his team to flex their narrative muscles. “At some point, we made a major pivot as far as the writing goes, just ramping it up from this chill Terrace House style, slice-of-life relaxed thing, to be trashy, essentially,” He said. “Like, the dialogue needs to be a lot more engaging. It needs to be funnier and raunchier, more over the top.” Devolver Digital That’s when shows like Love Island and The Ultimatum entered the production conversation. In its final form, The Crush House falls in the space between Terrace House and Love Island. It’s set in a bright seaside mansion (with an infinity pool, of course) and it stars four characters at a time as they form strategic friendships, have fiery arguments and make out with each other between ad breaks.  The Crush House is set in 1999, before smartphones enabled a call-and-response relationship with viewers, but the audience still plays a critical role. Players are the on-site producer and videographer, and they have to respond in real-time to demands from different categories of viewers, like drama queens, foodies, fish freaks, divorced dads and butt guys, while also appeasing advertisers and the mysterious network overlords. Capturing the correct footage, playing ads at the right time and placating the suits makes for a surprisingly intense gameplay loop. There’s a sprint button here for a reason. One of the most intriguing aspects of The Crush House is its replayability. There are 12 cast members to choose from at the start of every run, and they have distinct personality traits that play off of each other in unique ways. There are classic reality-TV archetypes, like the himbo, the naive girl and the pretentious one, and their interactions are driven by procedural generation. “Everything that you see on the screen, the dialogues, are generated,” Alliot said. “We have a system called rigmarole, which is a system that matches the traits of a character with what we call sagas, which are like models of stories. For example, if you got a love triangle, you have a number one, number two, number three, they will have different traits that we will match to the characters. If we have a match, we play that story and then it unfolds like that, with possible outcomes that may be different depending on the character that you picked. And this system allows us to have a very broad or very narrow type of narrative.” He and the developers at Nerial wrote about 50,000 lines of dialogue for the Crush House rigmarole system. With 12 characters to choose from and four characters in each playthrough, there are 495 total possible cast combinations in the game. Essentially, The Crush House had to be procedurally generated. “We have things that are logical, but it's never 100 percent super structured,” Alliot said. “It's a bit loose, a loose narrative that fits very well with reality TV. And so you can play the game basically forever, matching different characters, and it will still surprise you.” The Crush House was a jumble of random dialogue and code for a long time before its procedural generation systems had enough information to produce a rational, powerful experience, He said. Alliot warned her this would be the case, and encouraged her to be patient and watch out for the moment when everything would snap into place. Eventually, that’s exactly what happened. Devolver Digital “It's kind of a mess for a long time,” He said. “But when we reached the point where actually it all came together — we had enough writing, we had the technical stuff working out, and the animations playing and all this stuff happening. It's like there's something that clicks and it kind of becomes magical.” The Crush House still surprises He, even after years of studying its code and iterating on its outputs. “I had this experience even yesterday playing the game, where there was a very sweet, romantic scene between Veer and Alex, and then the next scene, Veer says something that's really cruel to him,” He said. “And I was struck by that. I mean, I can see through the veil of it, I know how everything works, but it's really awesome to have that effect.” The Crush House is available on Steam for PC, developed by Nerial and published by Devolver Digital. This article originally appeared on Engadget at
Peloton to ruin the secondhand market by charging a $95 ‘used equipment activation fee’ https://o.aolcdn.com/images/dims?image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2024-08%2F9a201320-609d-11ef-bfbf-db738e9c15ec&resize=1400%2C933&client=19f2b5e49a271b2bde77&signature=f7ce2ed2d4bc683acadb33b8902e9e2185cab8ea Peloton is in something of a financial rut lately, and we all know what companies do when that happens. They take it out on consumers. To that end, the exercise machine maker just announced it will be charging a $95 “used equipment activation fee” to anyone who buys one of its machines on the secondhand market, according to a report by CNBC. The company made this announcement in its Q4 2024 shareholder letter. The fairly exorbitant fee will apply to any machine bought directly from a previous owner, meaning anything purchased via Craigslist, Facebook Marketplace or, heck, even a neighbor down the street. Without tithing $95 to the church of Peloton, the machine won’t have access to any of the classes or features the company has become known for. The company says this activation fee is just to ensure that new members “receive the same high-quality onboarding experience Peloton is known for.” In a recent earnings call, however, a company representative was more transparent, calling the fee a “source of incremental revenue and gross profit,” according to The Verge. Users who pay this fee will be treated to a “virtual custom fitting,” in the case of the Peloton Bike and Bike Plus. They will also receive a summary of the hardware which will illustrate exactly how much the machine was used by the original owner, just in case the seller tries that whole “I only used it once” thing. Peloton also says that these second hand buyers will get discounts on accessories like shoes, mats and spare parts. So it’s not all bad. Also, the $95 fee doesn’t apply to those who buy refurbished machines directly from the company or from any of its third-party distribution partners. It’s only those who sell or buy via traditional used equipment channels who gotta pay the troll toll. Buying a preowned Peloton machine was one of the great joys of being a consumer. The standard Bike, for instance, sells new for nearly $1,500, but you can pick up a used one online for $300 to $500. Now, that price goes up to $400 to $600. Peloton also requires a monthly membership fee to access content, which is around $44. This isn’t the only move that Peloton has recently made that could be seen, through a cynical lens, as nickel and diming consumers. It upped subscription prices for those who use the company’s app with third-party machines. There’s still a free tier, but it doesn’t offer access to any live classes. However, the recent earnings call did offer a bit of good news for Pelo-heads (I just made that up). Shares have risen 15 percent this quarter and losses have been narrowed to $30 million, down from $241 million year over year. This article originally appeared on Engadget at
A robotics company has 3D printed nearly a hundred homes in Texas https://o.aolcdn.com/images/dims?image_uri=https%3A%2F%2Fs.yimg.com%2Fos%2Fcreatr-uploaded-images%2F2024-08%2Ff6a60620-55d7-11ef-a3f6-34020ab7e073&resize=1400%2C787&client=19f2b5e49a271b2bde77&signature=6c80863045cd386c929dbfffea0a3dd806e5b771 It’s taken almost two years but a planned community of homes made with a gigantic 3D printer in Georgetown, Texas is almost complete. Reuters reports that the homes, which are part of a community called Wolf Ranch, are being built with a large 3D printer called the Vulcan that’s 45 feet wide and weighs more than 4.75 tons. The project is part of a joint venture with the 3D printing construction developer ICON and the home construction company Lennar. It started in November of 2022 and crews are close to completing its goal of building 100 homes with the Vulcan by the end of the summer. Homeowners have already started moving into some of the completed 3D printed homes that range in price from $450,000 to $600,000. More than a quarter of the homes have been sold. ICON ICON’s 3D printer uses a mixture of concrete powder, water, sand and other materials to lay out stacks of tube-shaped concrete to construct walls and eventually a whole house. The homes are single-story dwellings with three to four bedrooms that take around three weeks to print. The foundation and metal roofs are made the old-fashioned way with human crews. Once printed, the walls look like giant stretches of corduroy, but they are designed to be resilient and sustainable even in extreme weather. They are also water resistant and energy efficient. The contemporary ranch-style designs for the houses were provided by the architectural firm BIG-Bjarke Ingels Group, according to an ICON press release. The construction process has also been streamlined over the course of the project. ICON senior project manager Conner Jenkins told Reuters that construction started with five different building crews but it’s since been whittled down to just one crew and one robot printer. The only downside is the thickness of the walls interferes with WiFi signals. Residents have had to use mesh internet routers with broadcast signals located throughout the home instead of just a single router. ICON isn’t just using its large scale 3D printer to make homes on Earth. NASA is reportedly interested in using the technology to build structures on the moon for its Artemis Moon exploration program scheduled to launch its first crew in September 2025. This article originally appeared on Engadget at