## MOONS, 4K TEXTURES & FXAA
The engine is starting to look better. It has now 4K textures and anti-aliasing.
## FTL
Making a FTL system that both makes sense and is interesting is very difficult. This is a good start for the visual component.
## SHIP INTERIORS & PHYSICS
Ships now have an interior that characters can walk. If you focus long enough, the red box turns into a spaceship captain.
## SYSTEMS
Systems start looking much more interesting with asteroid fields, planets and moons.
#gamedev
## FTL
Making a FTL system that both makes sense and is interesting is very difficult. This is a good start for the visual component.
## SHIP INTERIORS & PHYSICS
Ships now have an interior that characters can walk. If you focus long enough, the red box turns into a spaceship captain.
## SYSTEMS
Systems start looking much more interesting with asteroid fields, planets and moons.
#gamedev
The 3D engine is now integrated with the interface and both can access the same information. This makes creating the minimap trivial. The asteroid field has been tested with 20000 asteroids at 60FPS.
Space will also have locations to explore and random encounters with other ships.
The ship creation will not be based on voxels like here but will have a basic elements on which other components can be attached.
The heightmap is already integrated with the Physics engine (Havok). The yellow box is a cave entrance to test switching location and the purple box is a trader to test dialogs.
If you access the website from a desktop, you can test part of it here:
