## MOONS, 4K TEXTURES & FXAA The engine is starting to look better. It has now 4K textures and anti-aliasing. image ## FTL Making a FTL system that both makes sense and is interesting is very difficult. This is a good start for the visual component. image ## SHIP INTERIORS & PHYSICS Ships now have an interior that characters can walk. If you focus long enough, the red box turns into a spaceship captain. image ## SYSTEMS Systems start looking much more interesting with asteroid fields, planets and moons. image #gamedev
The development of the game is going well. I am developing all the systems at once to ensure that all of the foundations are well-made from the beginning and don't need to be reworker later. All of the 3D components are now ready in their most basic form, including the ability to build custom ships. image The 3D engine is now integrated with the interface and both can access the same information. This makes creating the minimap trivial. The asteroid field has been tested with 20000 asteroids at 60FPS. image Space will also have locations to explore and random encounters with other ships. image The ship creation will not be based on voxels like here but will have a basic elements on which other components can be attached. image The heightmap is already integrated with the Physics engine (Havok). The yellow box is a cave entrance to test switching location and the purple box is a trader to test dialogs. If you access the website from a desktop, you can test part of it here:
The first prototypes for the galaxy map, system map and 3D flying are working. For now, the names of the stars are based on different mythologies. I also started working on the faction and shipbuilding systems but there is nothing to show yet. As an aside, I also found ways to simplify the website and it should load faster on your mobile now. If you want to see the generation live, you can check it out here: #gamedev #blender #grownostr