This week, I added controller support to the engine. To understand gamepads, I added the ability to navigate the website using a controller. It works on mobile and desktop with any standard controller. image I also merged the website and game engine, it is now a single application and can communicate with the world engine and the 3D engine (BabylonJS). #gamedev #news
Now that the website, scripting, infrastructure and the first draft for a game engine are ready, it is time for the next phase of Dragonbane Creation. It took 4.5 years to develop the infrastructure to the target level. The next step is to invent the world and work on the story, concept art and game mechanics. image This is the first attempt at doing values with my new Krita brushes on a Dragonbane statue. #art #news
Hello, my name is Thomas Mühlematter and I run Dragonbane Creation where I work full-time on the development of an original science-fiction. In this world, Humanity had to leave Earth behind. Following an arduous exodus, they arrive on a new planet they call Heavngard, where they have to build everything anew. The videogame will be an RPG set in a procedurally-generated world using the custom game and world engine I am developing. I am developing everything myself from the website and engine to the art and music. I will use Nostr to chronicle its development. The feed on the home page is coming from my blog on npub.pro. image As of now, you can find early concept arts and prototypes for the different factions on the website: #introductions #grownostr
What is the difference between a Nostr address and a BTC address? Not technically but conceptually, how should I think about using one or the other or combining them? If I need to integrate user login into my application, is it best to think about using one or the other to identify users? #asknostr