Rise of the Ronin bucks the trend of parry games by, like COE33, making delayed attacks have animations that naturally match a delayed movement. And even if the enemy is about to change up a combo to have different timing, it'll get the red unblockable glow to both make it serious and communicate this is something you need to actually think about.
And in addition to that the game understand that there's really no need for laser-guided attack tracking. You can actually just let dodging and positioning work. You can just make parry better than dodge and positioning without killing dodge or positioning.
