I see smoke on the hot wind shimmer. Souls unrestrained, in desperate need of a final hellfire to burn the past and set them free. Through the fear, through the heart that's broken, our world lies in wait for me. Every tear, every scar left open, this is the taming of the beast. I'll end this war you started, I'll stitch this wound with bloodshed. You are my wicked victory.
>anglo fink I laughed
This is my WIFE with her beautiful new costume! image
>It’s really remarkable how far they’ve been able to coast on less than 45 minutes total of genuinely good movie-making. image
I'm at a point in Rise of the Ronin where I probably have done too much of the sandbox stuff. It's honestly super good as a sandbox game and has some of the best combat you're going to see in a sandbox. The side shit is all good. But right now I'm looking at 20+ hours in the first act clearing all the content, and there are maybe four enemy types, and at the end of the day all I do is parry and a normal combo. In the archetype's it's trying for, it is top notch. A lot of fun, a sterling example of the genre but the weaknesses of the genre are still there despite it stumbling into none of the slop an ubisoft sandbox will force you to do. Every mission has you do the game's core competency: You go somewhere and stab a bunch of people and then fight a boss. No tailing, no lame stealth, only a few brief transit conversations before you stab people. Everything bad about a GTA or an Ass Creed game is not here, period, and if you like the period, it's great. But it's optimized like shit on PC and at the end of the day less of a value for your time versus gameplay than spending the same amount of time doing one of the Nioh games image
If you back this you're a fucking moron image
@:fuwadance: Goalkeeper :mocodance: @Shibe @Gundog Remember to check for stages they secretly slid in earlier in the story (probably just this one for you guys) image
image