@LittleTom Wuchang update
>Optimized game code in preparation for allowing players to choose to respawn at either the Shrine or the BOSS Fight Entrance after death.
>Reduce the impact tolerance of some primary enemies, making it easier for light weapons to interrupt the attacks of some monsters in the early stages, while increasing the strategic nature of light attacks.
>While Wuchang waits for the elevator, the speed of the elevator tripled. Due to loading issues, the speed of taking the elevator has temporarily unchanged.
>Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down.
This is to prevent players from being attacked during the getting-up animation to optimize the player’s early game experience.
* Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge.
This is to enhance the strategic element.




