My weekend projects to finish week long vacation not touching any code or infrastructure:
- finish #Dispatch
- make #overwatch2 work on Bazzite for competitive play
So far the Steam version post in game shader compilation is pinned at 300fps (custom limit) but something seems a bit blurry. Not sure if it forces DLSS or some stupid post processing. I only tested it for 5 minutes after Lutris choked on the Battle.net client.
