wolps shouldn't have to go to school, that's so sad :wolp_peak: image #wolp #wolf #wolfstr #powrina #pow
I just found out there is no such a thing as a good budget monitor where I live, you either buy trash or spend a fortune
GM! image #wolf #wolp #wolfstr #rossi
wolposting image #wolp #wolf #rade #wolfstr
This post was a bit clunky earlier because I had to run out, but yeah, I genuinely don’t get these complaints. I’m learning new tools all the time because my field doesn’t even have a standard. It’s annoying, it’s time-consuming, and a huge chunk of my life goes into learning and retraining. So what? That’s just how work is. Your CEO or key person inside the industry can wake up tomorrow and decide you’re not using the standard tool anymore, but some random obscure tool instead, not because it’s better, but because he cut a shady deal. Suddenly all that “industry standard” comfort is gone. Things change. Tools change. Workflows change. Acting shocked by that is wild to me. Complaining won’t stop it, adapting is literally part of the job. View quoted note →
I'm into sleepcore and losercore vibes. I stopped being a hard worker 10+ years ago when some traumatic events took place in my life. Everything just feels low-key exhausting these days. But the endless "switching from Adobe is impossible, it's the industry standard" whining is a real pain. Venting forever without trying anything keeps Adobe and closed source companies winning. People are melting down over wasted Adobe-only degrees, cursed .fla files, clients who want native formats only, muscle memory hell and locked pipelines. Same freakout we get every time Adobe or another closed tool pulls this. Industry standard should not be forever though. Blender shows it can change. It was the joke FOSS option next to Maya and Houdini. Everyone said it wasn't pro, didn't fit pipelines, no enterprise backing. Then 2.8 hit, updates kept rolling, it's free, indies started using it, then bigger studios took parts of workflows, anime, TV, some film VFX. It didn't kill Maya, but it made the industry loosen up and alternatives feel possible. Same as anti-Linux whining. "Too hard, stuff won't run, Windows is standard". Mint and Zorin are far easier now. Proton covers most games. People still prefer familiar headaches over learning something new. Standards shift with law, money, tech and/or culture. Culture is a big portion of it. When everyone's stuck on one tool companies just work around the dependency instead of improving. You can push back though. Export old files to open formats now. Test an alternative on a side project. Nudge clients to accept non-Adobe files. Retrain slowly. Small steps build real momentum. Adobe screwed people this time and it's OK to be angry. But instead of stopping at the rant grab something like OpenToonz or Krita, migrate one project, see if you can drop part of the sub. Blender proved tough industries can bend when enough people actually try the underdog. Tools aren't the problem anymore. inertia is. FOSS only gets better if industry folks test it for real. You can't expect it to match your workflow perfectly with zero community effort or funding. I still run Windows at work because provisioning teams hates dealing with the one Linux guy. Fair for now but it doesn't have to stay that way. You can't keep chaining yourself to closed source solutions out of habit. Break the loop a bit, just a bit. I refuse to believe creatives are incapable of learning new skills and tools, even if they might not have enough time for it.