One of the design decisions we made in RPGTBD was every building has an interior that can be explored. There are no external facades. Some buildings might be locked, but there is always a way in and something to discover. #rpgtbd #pixelart #indiedev image
I finally got my grown-up desk. Please note that this is a cleanest you will ever see my office. It's all down hill from here. image
I'm looking for a good pixel art courier-like font that has an extended char set and is free or can be reasonably licensed.
Would it be crazy to create a miniature version of CSS? Too late, already did it.
I'm writing a markdown parser in Dinky so in-game books have nice formatting. *Nice for crappy values of nice. image
I added a heatmap to my analytics so I could see where playtesters had gone. I didn't have time to do proper heatmap coloring so I just did blood splats. I may just leave it. #rpgtbd #indiedev #pixelart image
Don't underestimate money. It's not for buying things, it's for the freedom to create.
Save/load is now working. One thing I am pleased with is in TWP and RtMI save/load was mostly in c++, for RPGTBD it is 100% Dinky code. The scripting language is becoming more robust and I trust it more. #rpgtbd #indiedev image
Every time I post screen shots of code, I get several people who ask "what language is that"? It's Dinky, a language I created for Delores and used on Return to Monkey Island. You can learn about it here:
Back to the savegame saltmines. I should have it working by the end of the day. #rpgtbd #indiedev image