I don't know, but all that AI layoffs and AI development aka 'vibe coding' give me the feeling that there is coming a huge wave of more work for me in the future. Maybe I am too optimistic, but there seem to be golden times for software engineers ahead. #developers #code #programming
Day 4/712 A break, I watched more tutorials throughout the day but I am too tired to really do something.
Day 3 / 712 Camera navigation Yesterday I had a blast by creating some models that are probably total overkill, so for the corral and the pastures I decided to make just colorful circles for now. Then I thought, let's invest some time in the camera and understand how I could best make it move. And after some research, I found some quite nice tutorial videos from Nanotech Gamedev about #RTS cameras. This helped me to get up to speed and showed me again that we have to take everything into account. Also, I felt like I am currently in tutorial hell that I have to escape rather quickly and learn by adding my own stuff. The camera is now moving already, just not as "smooth" as I would love to have it. But I can zoom, mouse pan and pan with the keyboard. So it's basically already done, just needs some fine-tuning. #GameDevChallange #programming #godot
Day 2 / 712 Today I started with energy to create some models that I could use for my demo purposes. And I started with two main characters, the #cowboys and the cattle. And because I am still in the finding phase and want to discover lots of things, I played a bit with all kinds of elements, also with the world environment in #Godot. I still fight a bit with all the sub sub sub menus (World Environment -> Background -> Mode -> Sky -> Sky -> Sky Material 😵‍💫 ) but I guess it is just because usually I am more the #NVIM type of guy and less with tooling in general. I am also again surprised how much "you have" to do yourself in Game Development, I somehow always think there is already a finished solution for this, like there is already a camera and I just "click" somewhere it just works. But you write all the scripts yourself, like movement for example. Also, LLM tried to explain to me that for an Isometric view, it would be beneficial to have a Camera Rig with a Camera inside. Not sure if that is how I want to do it. This also needs more discovery. In general, I still enjoy my path forward and cannot wait to see finally something moving. image
Day 1 / 712 Today, my game dev journey started. I created my first draft of a GDD with all the core features I would like to have in the game. - Cattle Management - City Management - Cowboy Management Besides of that, I thought about a story that could hold the game together in a very rough way. A historical view of the cattle farming in the 1800s. Adding some cool stuff into it like iconic characters like "Billy the Kid" or even Arthur Morgan from #rdr as a sidekick. After I had my first draft, I started to play around in #Godot and got stuck by Materials and the Material Maker tool and how I could get the textures into my scene. Which is not a lot, but now I have a pane with a bunch of materials to play around. Tomorrow, my next step would be to get some low poly characters in the scene, like a #cowboy. image #gamedev
#autumn feeling's image
Ok, I started three days ago with a small journey, I always wanted to create a game. But never had the time and the energy to get started. And well... That did not change. But at least my app is currently in a state that I like and with that I have some spare time. With my two children, I still have a time bottleneck, but I want to dedicate 10h / week now to my game. My idea is an homage to the 2002 game Far West. A wild west management game in which you the player gets the chance to experience the times around 1800 as a cattle farmer and enjoy the progression from a time when you are basically alone until the times when cattle hubs are created and train stations are all over the place in the US. The atmosphere should be a classic western game, with tumbleweed on the ground and a lot of cool cowboys. I would like to showcase my progress here on Nostr. I hope to learn from the journey how to, ... - ... implement 3d with a low Poly Look - ... with shaders - ... market a game - ... release a game on steam The current time frame is about 2 years as a solo dev with that time commitment, maybe there are some weeks when I progress slower and weeks when I will be able to be faster. The working title is at the moment "Dust & Dollars". Wish me luck <3
Some sunday morning impression image