💬 Commented on "「使ã‚れã¦ã„ãªã„Objectを自動的ã«å‰Šé™¤ã™ã‚‹ã€åˆ©ç”¨æ™‚ã€æ„図ã—ãªã„アニメーションプロパティãŒè¿½åŠ ã•れる場åˆãŒã‚ã‚‹": anatawa12 "ã‚りãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚ 調査ã—ãŸã¨ã“ã‚ã€ä¸€ã¤ã® GameObject ã«è¤‡æ•° PhysBone ãŒå­˜åœ¨ã™ã‚‹å ´åˆã«ã€ AAO ãŒï¼’ã¤ç›®ä»¥é™ã® PhysBone (今回ã¯å札ã®PhysBone)をオフã«ã—よã†ã¨ã—ãŸéš›ã«ã¯ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’生æˆã—ã¦ã¯ã„ã‘ãªã„ã¨ã“ã‚ã€ï¼‘ã¤ç›®ã® PhysBone (今回ã¯é«ªã® PhysBone)をオフã«ã™ã‚‹ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã«ãªã£ã¦ã—ã¾ã†å•題ã§ã—ãŸã€‚ ãã®ã‚ˆã†ãªå ´åˆã«ã¯ç”Ÿæˆã—ãªã„よã†ã«ä¿®æ­£ã—ã¾ã™ã€‚"
💬 Review commented on "fix: padding used by OptimizeTexture is too small": anatawa12 "There's no int overload of Mathf.Max."