so a while ago i started developing my own 2d platformer game engine. i recently decided, that i also want slopes and all other sorts of things that don't have a rectangle hitbox. so i need some way to created and represent different geometries for the game. yesterday i created a small tool called shapemk. shapemk is a rather simplistic tool: mouse buttons are exclusivly used to create and delete points, the keyboard is used to switch modes and quit-save the program, it must be launched with the dst-path as parameter. It is the anti-thesis to so called "user friendly" software, and it is great. it's not finished yet, but 95% done.
