@deSign_r unveils "Critique • On elevating craft through critical thinking." - embracing inspiration. Marvel #design & #creativity:
Durable Consumables - On building for permanence in an age of obsolescence ![](https://m.stacker.news/120325) > Economists distinguish between an asset's physical life and its economic life. The physical life is how long something can function. The economic life is how long it remains useful relative to alternatives. Technology products increasingly have economic lives far shorter than their physical lives. The thing still works. It's just been obsoleted. ... > The frontier keeps moving. Progress keeps accelerating. The rational response is shorter time horizons, faster replacement cycles, less investment in permanence. I understand the logic. I just wonder what we lose when fewer objects around us are built with the assumption that they'll still be here, still working, still ours, decades from now.
Systems, Stables and Stars ![](https://m.stacker.news/120324) # You can’t make everyone a star performer. I really wanted to believe I could. The instinct is to think “I’ll just coach everyone up to that level.” But the people who can operate in high ambiguity, synthesize across domains, make sound judgment calls under pressure, they’re fundamentally sparse. That’s what makes them exceptional. The goal isn’t to make your entire team interchangeable at the highest level. It’s to accept that star talent will always be non-fungible, and build accordingly. That means two things: First, you need these people on your team. Not later, not “once we can afford it.” If you’re facing problems that could reshape your trajectory and you don’t have anyone who can operate at that level, you’re hoping for luck. Second, you need to use them deliberately. They’re scarce. Burning them out on routine problems is waste. Failing to deploy them on the unprecedented stuff is also waste.
Critique • On elevating craft through critical thinking. ![](https://m.stacker.news/120323) > “The trouble with most of us is that we'd rather be ruined by praise than saved by criticism.” > `➪ Norman Vincent Peale` ## A tool to improve design effectiveness A design critique is a structured, collaborative session where designers, peers, and stakeholders evaluate a design artifact to provide constructive feedback and improve the design's effectiveness, quality, and alignment with user needs and business objectives. A good design critique is never about personal taste and should always strive to be as objective as possible. ## Critiques as necessary collisions A critique is not a governance mechanism, nor is it a group brainstorming session. It's a necessary collision. It’s the intentional application of adversarial thought to something that isn't finished yet. Its sole purpose is to pressure-test the underlying assumptions. Ultimately, critiques are about injecting constructive doubt into a designer's premature certainty before they build too much or go too far.
@Scoresby symbolizes "charmbracelet/pop: Send emails from your terminal 📬" - taming #ideas for perfect marks. Identify #design #thinking: