#108AdvChal day 9 - I should be done with sounds, it's time for music.
I'm having a hard time finding inspiration, mainly because I want to set a particular mood that's outside my comfort zone. But I think I'll manage eventually.
#108AdvChal day 8 - As the event began its second half, participants found themselves in need of increasing their efforts, following the advice provided years earlier by the Belgian techno anthem, Pump Up The Jam
#108AdvChal day 7 - half of the jam! Today I did nothing. Went on a field trip and drank wine.
Feedback says I should add one hint in one room but the design seems solid.
Tomorrow I'll draw the ending and think about music.
Here's a pic of a cave I visited.
And the title screen for my #108AdvChal entry is ready.
Now I can take some time off to assemble some Ikea furniture.
#indiegame #indiegamedev #pointandclick #adventuregame
#108AdvChal day 3 is over - I focused on connecting all rooms, but while doing so I noticed a big flaw in one of my puzzles, so I spent some time working on that. I still have to connect three rooms. Once I finish that, I'll start adding all the puzzles.
#108AdvChal day 2 - I was surprisingly quick in coding the first puzzle, so I'm adding a bit of extra stuff to the first room, in case my act2 takes too much and I have to submit act1 only.
Preparations for #AdvChal108 - since I'll have three days less than expected, I might as well save some time.
This is something I wanted to do anyway for my future games, a quick animation reference to "fill in" with the character design once I know the theme 😁
#indiegamedev
I was hoping to get to 100 reviews in one year.
Only 16 to go, which is good. But 65 days to the anniversary, that means one review every 4 days... it can be done, but I really need everyone's help!
#indiegame #indiegamedev