#108AdvChal day 9 - I should be done with sounds, it's time for music. I'm having a hard time finding inspiration, mainly because I want to set a particular mood that's outside my comfort zone. But I think I'll manage eventually.
#108AdvChal day 8 is over - and the game is ready except for sound. Please enjoy this rainstorm effect.
#108AdvChal day 8 - As the event began its second half, participants found themselves in need of increasing their efforts, following the advice provided years earlier by the Belgian techno anthem, Pump Up The Jam image
#108AdvChal day 7 - half of the jam! Today I did nothing. Went on a field trip and drank wine. Feedback says I should add one hint in one room but the design seems solid. Tomorrow I'll draw the ending and think about music. Here's a pic of a cave I visited. image
And the title screen for my #108AdvChal entry is ready. Now I can take some time off to assemble some Ikea furniture. #indiegame #indiegamedev #pointandclick #adventuregame image
#108AdvChal day 4 - all games need a bird's eye view map image
#108AdvChal day 3 is over - I focused on connecting all rooms, but while doing so I noticed a big flaw in one of my puzzles, so I spent some time working on that. I still have to connect three rooms. Once I finish that, I'll start adding all the puzzles.
#108AdvChal day 2 - I was surprisingly quick in coding the first puzzle, so I'm adding a bit of extra stuff to the first room, in case my act2 takes too much and I have to submit act1 only. image
Preparations for #AdvChal108 - since I'll have three days less than expected, I might as well save some time. This is something I wanted to do anyway for my future games, a quick animation reference to "fill in" with the character design once I know the theme 😁 #indiegamedev
I was hoping to get to 100 reviews in one year. Only 16 to go, which is good. But 65 days to the anniversary, that means one review every 4 days... it can be done, but I really need everyone's help! #indiegame #indiegamedev image