Josh managed to fix a long standing problem I've had in the CyberChud engine using Claude. Josh doesn't know C, or gamedev, or rendering, or any of this stuff.
Claude even understood how I do memory management, which is clunky and fragile: 

GitLab
fix: worldspace specular lighting for BSP surfaces (!1) ยท Merge requests ยท CrunkLord420 / CyberChud ยท GitLab
The luxmap (deluxemap) from ericw-tools stores light directions in tangent space, not world space. This caused specular highlights to appear fragme...

