I need to think about this a little more, but I think there MAY be a way to securely run my Sovereign Craft economy on my node such that people could run their own servers on their own hosts and player wallets would persist across all Minecraft servers. I have to think about it more., but that would be the ultimate answer. I get out of Minecraft server hosting primarily other than being the "original", and I offer Bitcoin economy as a Service with a small fee structure of some kind like any lightning wallet provider. The key to this will be making my plugin hub and spoke such that other servers would send messages to a Minecraft service of my own that would verify users by UUID independently and deliver that information back to the other servers asynchronously so that the game isn't lagged even if there is lag to my node. I will also need to work on extreme optimization to use webhooks instead of API calls for things like balance inquiries wherever possible. Then people who run servers full time etc. could easily adopt the P2P economic model and they would be responsible themselves in ensuring their servers comply with the EULA etc. Hopefully this would also mean that Microsoft/Mojang would realize that the money isn't internal to the game and that it therefore does not breach any terms of use. Having a digital money so well integrated into a game is difficult because it appears to be in game when it is in fact not. There should be no difference in a Minecraft Store like Hypixel or whatnot vs an economy that is more integrated and player led it's simply a more integrated UI that persists across in game via plugins or via web seamlessly All this assuming no scams, play to win (which is necessarily a scam), NFTs, worthless tokens with implied value, etc. #minecraftstr
Sovereign Craft is now unbanned! I was working with Minecraft Enforcement and Microsoft. It has now been a few months of back and forth and waiting for replies and not hearing back on some of them. If not for "crypto" and all its scams I'd likely have a much easier time with this. Although they did not give me specific advice, I think I have the balance right. The ONLY way I was "paying out" players was when they voted for my server. I have removed voting rewards. Otherwise any trade is happening between players with their external wallets. Sovereign craft does not use blockchain, NFTs, or any form of player payouts or any form of gambling (not even vote keys etc.). We facilitate economic interactions between players only with an open market and value for value economy. Hopefully this will allow us to stay and continue to provide our players with a unique educational experience #minecraftstr minecraftstr.com
Sovereign Craft, The first fully integrated Bitcoin Lightning economy in a Video Game server and the first #Minecraft server to do NIP-05 Integration with player name verification, (see ) is likely to be banned from Microsoft. They don't want pay to win - Netiher do I They don't want NFT's - Neither do I They don't want "blockchain" - Neither do i (Lightning isn't blockchain) They don't want payer payouts in real currency - I dont' pay players, other player do. They seem to be okay with Server operators making money off players but not players making their own value and trades. I'm fighting the fight, but if the server goes down or goes anon (which is very hard to do as a game server), you will know it was not me. #minecraftstr