Characters

Each good character is developed in terms of his or her family, or search for one, while each bad character in terms of the ultimately superficial identity construct he has chosen, selfish selfseeking agenda chose or groomed into. In this way, accessorizations become spoiler alerts. Traditions, fables, shared history, family preservation rituals, are themselves more or less healthy. Orphans are vulnerable to predatory systems that aim to ensnare them, while strays groups provide an avenue for chosen family. Unexpected strength due to lack of obligation to familial ties for that sake alone. βyou must stay! you are of my blood!β βyeah well itβs not your blood iβm proud of about myself OUTTIEβ
Example from good character: "I come from a long line of tough and gritty survivors. All my decisions are in light of who I am, where i come from, what has been passed down to me from previous generations, and our shared ancestral aim." Example from bad character: "I identify as a vampire today." Good character: βI started with nothing. No path, no family. Dad, gone, Mom, chose hell. Iβm one of the lucky ones. You chose me when I was too young to know what to choose myself. And now, I am old enough to know. And I choose you back.β Bad character: βOur family heritage has lasted through time because of what we are made of. I cannot help that you are made of something else.β