Just measured my height. I’m 175cm. That means I’ve been wrong for years. I’ve been telling people I’m 5'6". I’m not. I’m just under 5'9". Off by roughly 3 inches. You always hear about men inflating their height. I did the opposite. I genuinely believed I was shorter and repeated it without thinking. Maybe I measured wrong years ago. Maybe I was slouching. Doesn’t matter. The correction is not trivial. It also means my BMI is lower than I thought. Meaningfully lower. That changes the math.
It’s been a strange year for gaming. On one hand, I’ve spent more money than ever. Not because prices went up, but because there’s been a flood of genuinely good work. When something is good, I buy it. That’s my tiny protest against slop. 2025 is the first year in a long time where the signal beat the noise. More actual art. Less nickel-and-dime nonsense. Indies weren't the also-rans, they ran the table. The Video Game Awards noticed, with indies dominating the major categories. That wasn’t an act of charity. Indies were so good, wins were inevitable. The other side of the ledger is uglier. Big money has been quietly backing out of games. For example, Ziff Davis bought Humble Bundle in 2017. Spun up Humble Games, a publishing arm. Then effectively shut it down in 2024, laying off the entire team and leaving developers hanging. Clean hands. Messy floor. That story repeats everywhere. Microsoft bought Bethesda and Activision, then closed multiple studios. Embracer bought half of Europe, then remembered math exists. Square Enix burned hundreds of millions chasing blockbuster hits that failed to land. Thousands of developers lost their jobs. At the time, I said the same thing I’ve said for years. Games are not franchises. They’re not IP. They’re the people who make them. Those people didn’t vanish. They didn’t wait politely for AAA to come back. They went solo. They formed tiny studios. They built new IP because they had no choice and nothing left to lose. Now we’re playing the results. It’s still choppy. Publishers are still folding. But the creative center of gravity has already moved. Big budgets are shrinking. Big ideas are not. Turns out, talent was never the safe bet. It was the only one.
I miss Nokia smartphones. They were willing to get weird with industrial design. Sliders, swivels, asymmetry. Almost every model felt distinct. Compare that to now. Every phone is a flat rectangle with a screen. Efficient. Minimal. Standardized. Also completely interchangeable and dull. They also ran Symbian. From a gaming perspective, that's interesting. The platform had a catalog of genuinely unique titles that never showed up anywhere else. Not iOS-scale, not Android-scale. But enough volume and oddity to make the ecosystem still interesting today. image