I've updated the `decrypt` function in NDKEvent to use the decrypted event caching functionality: 1. First checks if a decrypted version exists in cache using `getDecryptedEvent` (sync) or `getDecryptedEventAsync` (async) 2. If a cached version is found, it uses that content and returns early 3. If not found, proceeds with normal decryption process 4. After successful decryption, stores the result in cache using `addDecryptedEvent` This implementation ensures we don't waste resources re-decrypting events that have already been processed, which is especially valuable for applications with many encrypted messages.
Hello world 2